The Moon's Den

Pokeddexy - Day 11 - Favorite Ground type

I’m starting to regret this already. This torpedo-like shark thing has WAY too many good moves and way too many item possibilities, making Garchomp useful in so many ways that it’s ridiculous. From physical sweeper to Mixed to supporter… This thing is literally a monster. This analysis is probably going to be really big, so embrace yourselves.

Edit: I’m putting it under Read More.

#445 Garchomp
Types: Dragon / Ground
Base Stats: 108/130/95/80/85/102
Base Stats (Mega): 108/170/115/120/95/92
Abilities: Sand Veil (banned) / Rough Skin (Hidden Ability) / Sand Force (Mega)

Physical Choice Moveset
Garchomp @ Choice Band / Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Outrage
- Earthquake
- Rock Slide
- Fire Fang / Fire Blast

This moveset brings to the max potential either Garchomp’s Attack or Speed. It’s one of the most useful movesets Garchomp can run as well.

Personally I run Choice Scarf with Jolly to make sure I outspeed some threats (With Scarfed Latios and Terrakion, and Chlorophyll users like Venusaur being exceptions), however Choice Band can be a huge threat itself. Here’s an example:

252+ Atk Choice Band Garchomp Outrage vs. 252 HP / 0 Def Excadrill: 243-287 (57.3 - 67.6%) — guaranteed 2HKO

2OHKOing one of the most common Rapid Spinners in the game with resistance to Dragon is a great thing.

Outrage is the main STAB move, with only flaw being getting stuck using it. So make sure you have dealt with your opponent’s Fairy types and possibly Steel types. Earthquake is another essential powerful STAB. Rock slide deals with Talonflame greatly, since Garchomp can safely survive Talonflame’s Brave Bird EVEN if Choice Banded and instantly OHKO back:

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Garchomp: 246-289 (68.7 - 80.7%) — guaranteed 2HKO

The last moveslot depends on which your team has more problem with, Skarmory or Ferrothorn. You’ll only use Fire Blast to beat Skarmory, because even a 252 EV, Adamant, Banded Fire Fang deals less damage to a Skarmory than a 0 Sp. Atk Fire Blast. Otherwise, Fire Fang is the preferable move.

Garchomp’s main problem here will be Fairy Types. Azumarill can easily counter Garchomp, surviving any of it’s hits (50% of fainting to Banded Adamant Earthquake after Stealth Rock) and OHKOing back with Play Rough. Garchomp can still survive a Dazzling Gleam from Togekiss though, giving it the chance to 2OHKO with Rock Slide.

Mixed Scarfed Moveset
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 92 Atk / 252 Spe / 164 Sp. Atk
Naughty / Naive Nature
- Draco Meteor / Outrage
- Earthquake
- Poison Jab / Rock Slide
- Fire Blast

IMPORTANT NOTE: This moveset works better after Garchomp brings Draco Meteor from 5th gen when PokéBank is out.

This moveset looks like a lot the first one. Depending on which move you choose for the third slot, you’ll deal with fairy types or flying types.

Draco Meteor is the main STAB move. Outrage is in case you’re still running this set before PokéBank. MAKE SURE you have dealt with the opponent’s Fairy Type so you wont get stuck against an Azumarill or Togekiss. Earthquake is your second STAB move that shall always tag along with Garchomp.

Now, to the coverage moves. I chose Poison Jab over Iron Head because Iron Head does neutral damage against Azumarill, while Poison Jab is super effective. Plus, both moves deal the same damage against Togekiss, and while Poison Jab also hits Grass Types, Iron Head hits Ice and Rock, with Ice not being a common type in the field and Earthquake already taking care of Rock types like Tyranitar. However, Poison Jab can only 2OHKO them if Garchomp is Naughty. 

Fire Blast, like I already said, deals with Skarmory and Steel Types like Ferrothorn.

Have in mind that Azumarill can easily OHKO Garchomp with Play Rough, so Poison Jab is only viable if you predict the switch.

Rock Slide deals with Talonflame and also Togekiss, 2OHKOing if running a Sp. Def set instead of Def.

IMPORTANT NOTE: Garchomp still has no access to Stealth Rock due to PokéBank not being out yet. However, I will list two movesets below that uses it, because there’s only 16 days left until PokéBank is released.

Fast Rocks Moveset
Garchomp @ Yache / Haban / Roseli Berry / Focus Sash
Trait: Rough Skin
EVs: 4 HP / 252 At / 252 Spe
Jolly / Naive Nature
- Stealth Rock
- Outrage / Dragon Claw
- Earthquake
- Fire Blast / Fire Fang / Rock Slide / Poison Jab  / Swords Dance

This is a very uncommon moveset to Garchomp, since it’s mostly used as a offensive threat. However, this brings a rather surprising factor, plus making sure you will most certainly put Stealth Rock in the opponent’s field with this speed.

The item depends on what you want to survive: Yache for Ice moves (since those are x4 against Garchomp), Haban for Dragon moves or Roseli for Fairy Moves. Or just plain old Focus Sash to hang on 1 HP.

Dragon Claw works as a STAB move that doesn’t let you get stuck like Outrage. It usually works better in this moveset in case the opponent has a Spinner and you need to use Stealth Rock again.

The last move goes on what you want coverage against. Or Swords Dance to make Garchomp an offensive threat after using SR.

Bulky Supporter Moveset
Garchomp @ Rocky Helmet / Leftovers
Trait: Rough Skin
EVs: 252 HP / 196 Def / 60 Spe
Naive Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

I did some research and sort of mixed two support movesets together. The given Speed is to outspeed Adamant Lucario, Adamant Gyarados, and positive natured Breloom and Heatran.

This moveset is much more bulkier, taking hits really well. Rocky Helmet along with Rough Skin makes Garchomp a fast and strong Ferrothorn, while Leftovers guarantees a longer survival.

The reason I only listed Fire Blast, is because you’ll deal with Flying and Fire threats much more easily with the combo Stealth Rock + Dragon Tail to phaze them away. Fire Blast is to deal with Steel types that take no damage from those.

This moveset works better when you have a way too offensive team, you can run a Supporter Garchomp instead of another offensive threat.

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Mega Garchomp looks incredibly threatening and overpowered. However, you need to give attention to it’s Speed drop,because even though being only 10 base less, it makes a huge difference specially because Mega Garchomp can’t run Choice Scarf and can get OHKOed by regular Garchomp. So, Mega Garchomp works wonderfully well with Sticky Web teams (Smeargle, Galvantula, Ariados), Tailwind (Talonflame) and Speed Baton Passers (Scolipede).

Mega Offensive Moveset
Garchomp @ Garchompite
Trait: Rouch Skin —> Sand Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Naive Nature
- Swords Dance
- Outrage / Dragon Claw
- Earthquake
- Fire Blast / Fire Fang / Rock Slide / Poison Jab

Pretty much regular Garchomp’s offensive Moveset, except you’ll need Swords Dance boost since you wont be carrying Choice Band or even Life Orb. If you run Tyranitar as an ally, In addition to Sand Force, Mega Garchomp can tear worlds apart with it’s immense power.

Run Naive if you go for Fire Blast, Jolly if Rock Slide, Poison Jab or Fire Fang. Remember, Rock Slide gets a boost if in a sandstorm.

Bulky Substitute Moveset
Garchomp @ Garchompite
Trait: Rough Skin —> Sand Force
EVs: 192 HP / 152 Atk / 164 Spe
Jolly / Naive Nature
- Substitute
- Dragon Claw / Outrage
- Earthquake
- Fire Blast / Fire Fang / Rock Slide / Poison Jab

Mega Garchomp’s solid bulk with Substitute makes it really hard to take down. Specially if under sandstorm. The Speed EV outspeed base 80s like Dragonite.

Again, only run Naive if you run Fire Blast.

Other useful move for both Chomps would be Stone Miss Edge. It’s fairly stronger than Rock Slide, but it’s 80 Acc is enough to consider Rock Slide over it. You’ll be able to being down threats with Rock Slide just the same.

Mega Garchomp can also run Attack natures such as Adamant and Naughty, if you prefer damage over speed.